To call this a full launch requires a gargantuan asterisk. No family sharing no viewable friend lists no ability to stream games in the iOS app and no games featuring Stream Connect, Stadia’s promising multiplayer experience that lets players jump straight into any game they’re watching. Stadia is being released to the public with a fizzle, missing most of its key features. Sitting in my living room today, far from that loud Northern California theater, I am curious about when we’ll see that vision become a reality. No more downloads, no more installations, no more limited hard drive space. Soon, Google explained, players would simply click a hyperlink and, boom, they’d be instantly transported into a game on any screen of their choosing. I was in the room, and reader, I was smitten. On a stage ensconced by abstract statues, a parade of influencers, designers, and Google bigwigs teased breathtaking advancements in the scope of multiplayer, the ease of game development, and the power of artificial intelligence, all available to consumers without the need to buy new and expensive hardware. At least, that was the thesis of a flashy press event at the annual Game Developers Conference in March. A cloud-powered streaming service named Stadia would change how we find, play, and share video games. Earlier this year, Google promised the future.
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